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Jim McGregor
Caldari
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Posted - 2006.10.28 07:50:00 -
[1]
Its going to make fights longer. I havent heard anyone complaining about it on the test server though, so maybe you quickly get used to it.
Personally Im fine with it and I dont think its the end of the world. I never wanted longer fights, but now that its here, I think I can learn to enjoy it. :)
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Jim McGregor
Caldari
|
Posted - 2006.10.28 08:16:00 -
[2]
Edited by: Jim McGregor on 28/10/2006 08:17:12
Originally by: dantes inferno both, the extended pvp periods is a good thing as fights are over to quick. but if other items such as
cap booster charges alpha strike weapons
are not adjusted in a similar manner it will unbalance the game making it a bad thing.
This is really a topic that needs its own thread (cap and booster charges). Personally I would very much prefer if you couldnt just pop cap charges like crazy, because it nullifies the minmatar and caldari advantage of using no cap for their guns/missiles.
Anyway, it deserves a discussion.
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Jim McGregor
Caldari
|
Posted - 2006.10.28 08:21:00 -
[3]
Originally by: dantes inferno there is a limit to how much charges you can pop though, once you load your hold with enough ammo to actualy fight you are lucky if you can hold 4/5 charges. so it does not nullfy the advantage that much. especialy now with combat been drawn out longer-it could infact overpower that no cap usage advantage of the caldari/mimitar if cap/boosters are not adjusted with hp
I used to use 12 cap charges with Raven with no problems. Still plenty of room for missiles etc.
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Jim McGregor
Caldari
|
Posted - 2006.10.28 08:33:00 -
[4]
Originally by: dantes inferno
Quote: I used to use 12 cap charges with Raven with no problems. Still plenty of room for missiles etc.
what size charges?? cause the only ones usefull for pvp is a 800 on a bs...and i can only fit 10ish at most on a domi which needs no ammo, but we could possibly leave charges as they are and just increase cap...because now its going to be very difficult for other ships to hold their tank and kill a opponent on current cap with the hp increase. either that or bring balance by making missiles and proj use cap so every one is in the same boat. or we could end up with the scenario where every one is flying caldari as their the only viable pvp option.
Yeah, it was 800 sized, but I had 4 loaded in the injector, so 8 in cargo. And yeah, I could have 10 if I wanted to as well. Still, thats A LOT of cap to be injected. :)
People will have to test the impact of the hp changes on the test server to see if a change is needed. I think the blasterships will rip through the extra hp with just a few extra charges, but we'll see....
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Jim McGregor
Caldari
|
Posted - 2006.10.28 08:58:00 -
[5]
Originally by: ElCoCo You'll just get used to it.
I can't remember if on my gankathron it took 20 secs to kill someone or 30 
Yeah, this is what im saying... the changes wont be a problem for gallente.
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